​Game a Week #14: Negative Space


What went right:

  • I had never created a game with swiping mechanics, but after a bit of searching online I managed to find a sample of instructions to use and I ended up tweaking them a bit to be more responsive on a phone.
  • Using the website HacknPlan actually seemed to help quite a bit with juggling the tasks I needed to work on.

What went wrong: 

  • The levels didn't quite work the way I had hoped that they would so I had to tweak the game play a bit to accommodate for the structure of the levels.
  • I did noticed that on the phone, the red pixels seem to go into the level a bit, but in the few days I worked on the game, I kept pushing the bug aside and it never got fixed.
  • Sleeping in two days of the week doesn't help and so I lost two days of development thanks to my bad nightly routine.

What I learned:

  • I still need to find a way to manage my time better and I definitely need to work on winding down the night before so I can actually sleep. 

Files

Negative Space.apk 3.5 MB
Mar 30, 2019

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